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Old Oct 15, 2008, 05:58 PM // 17:58   #1
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Default foul feast + infuse condition

ok, so you can take all conditions from another ally and transfer them to your minion. do you think it is worth 2 slots, lets say on a MM hero ?
does anyone use it ?
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Old Oct 15, 2008, 06:35 PM // 18:35   #2
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All depends on the situation and how many conditions you'll be facing. I use the combo occasionally, but I have a squishy spot on Olias' skillbar that I can't seem to keep filled. xD
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Old Oct 15, 2008, 06:42 PM // 18:42   #3
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yea it works
but i'd prefer feast+plague sending

but heroes dun run either combo too well
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Old Oct 15, 2008, 07:02 PM // 19:02   #4
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Heroes arent too good at running it.

I'd recomend Foul Feast+Plague Sending on a person/disabling and forcing heroes to use.
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Old Oct 15, 2008, 07:02 PM // 19:02   #5
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Olias runs Feast+infuse rather well, at least for me. He maintains Infuse Conditions and whenever allies get a conditions, he Foul Feasts them.

It's rather affective because it gives health for free basically and is a cheap spammable condition removal. At 8 SR and up, it costs 3 energy, which is pretty much the cheapest self-heal and condition removal spell in the game (and nobody say that there are signets which are cheaper -_- I said spell for a reason).

The only problem with this combination would be when the MM uses Foul Feast to remove blind from someone, reducing the amount of attackable "mini-tanks" that MM has. Same with Deep Wound or Weakness. But on a MB, that does not matter much, as the minion will soon die and be replaced by a free Jagged Horror.

Last edited by Konig Des Todes; Oct 15, 2008 at 07:10 PM // 19:10..
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Old Oct 15, 2008, 08:38 PM // 20:38   #6
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if its a minion master then its not a good idea, as you want to keep your minions as long as possible, however if its a minion bomber then this would work out fine though things like blind will reduce the effectiveness of the minions.
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Old Oct 15, 2008, 09:09 PM // 21:09   #7
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I never use Infuse - there's only one condition that's harmful to casters in PvE, and it's Daze which is really rare anyways. In a condition-heavy area, Extinguish is likely to be a better choice over Infuse.
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Old Oct 15, 2008, 10:54 PM // 22:54   #8
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I dont bother with infuse. Bring foul feast on anything, and ur all good, its enough condition control such that one woh repairs all of it, rather then needin ot spend like 15 energy to replenish a party.
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Old Oct 16, 2008, 12:22 AM // 00:22   #9
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Olias with Foul Feast and either Infuse or, better, Plague Sending means conditions are a non-issue any more. He's infinitely more effective than Tahlkora with Dismiss Condition.

If you give him plague sending he'll also help fulfill the requirements for Discord, the elite of choice for my necros.
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Old Oct 16, 2008, 03:43 AM // 03:43   #10
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Yes. Worth using. Foul Feast is my condition removal of choice for just about every party build. Sometimes on a minion bomber, sometimes on a D/N, sometimes on a curser with plague sending, but almost always present.
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Old Oct 16, 2008, 03:44 AM // 03:44   #11
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I usually run Foul Feast on 1 Necro and Restore Conditions on 1 prot necro...works okay.
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Old Oct 16, 2008, 06:14 PM // 18:14   #12
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I don't tend to carry any direct condition removal (except in some vanquishes) Rt or N/Rt with Recovery hasn't failed me yet

Cathode is right,there really aren't many sources of Dazed which is indeed lethal to casters

http://wiki.guildwars.com/wiki/Dazed...hat_cause_daze
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Old Oct 30, 2008, 04:57 AM // 04:57   #13
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I like Foul Feast, Plague Signet and Epidemic. With high curses Plague Signet can increase the condition length to 207%.
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Old Oct 30, 2008, 04:36 PM // 16:36   #14
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Quote:
Originally Posted by Darth Cheney View Post
I like Foul Feast, Plague Signet and Epidemic. With high curses Plague Signet can increase the condition length to 207%.
Plague sending would be far better as it compresses the bar and keeps your elite slot free
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Old Nov 01, 2008, 12:14 PM // 12:14   #15
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Quote:
Originally Posted by shaygo View Post
ok, so you can take all conditions from another ally and transfer them to your minion. do you think it is worth 2 slots, lets say on a MM hero ?
does anyone use it ?
Yeah, if you have a pair of free slots its really nice.
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Old Nov 01, 2008, 10:09 PM // 22:09   #16
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I usually leave condition removal to the monks, like dismiss condition. Too many of my party members already inflict conditions anyways to take full effect of that combo. If conditions are REALLY a problem, I prefer cautery signet also.

I dunno, just my 2 cents
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Old Nov 01, 2008, 10:16 PM // 22:16   #17
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Infuse Condition is only worth it when there's daze and / or cripple and / or deep wound around. Otherwise, the condition doesn't affect the person using Foul Feast in an overly negative way so much that it's worth freeing up the skill slot.
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